Making your farm visit a success

Farm-linked activities for KS1 Maths

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KS1 Maths activities that can be carried out before, during or after a farm visit.

Curriculum area: Place Value


  • Milking parlour game. Label model cows 1 to 10; label cow cubicles 1 to 10. Shake dice to identify one of the numbered cows; shake dice again to identify one of the numbered cubicles; put the cow in the correct cubicle.
  • How many ways to make 10 eg 3 cubicles with cows 7 empty, 4 cubicles with cows 6 empty; label
    cows with numbers of dots instead of written numbers.
  • Using a board with fields drawn on it children shake dice to decide how many animals go into
    each field. Extend by giving each field a number. Match groups of animals to the field eg 'this field needs two animals - find the group of two animals'.
  • Matching: groups of animals to number on card, cows to calves, hens to chicks.
  • Tracking:  have a selection of cows and calves with more calves than cows:1 cow, 1 calf, how many calves over?
  • Introduce grouping: 5 hens x 2 legs = 10 legs; 3 cows x 4 legs = 12 legs ; count tails, eyes, etc.
  • Number books: 1 to 10 children make 1 cow, 2 sheep etc.
  • Sorting: two legs/four legs, fur/feathers, can milk/can't milk
  • Design board game e.g. when you land on even number (or coloured number) you pick up a card.

Resources needed:

  • Board with 10 cubicles
  • 10 pictures or models of cows
  • Sticky labels 
  • Two dice (NB put a sticker over no.1 on one die and over no.6 on the other die)
  • Board with fields drawn on it
  • Pictures or models of farm animals
  • Carroll diagram custom-made to what was seen on farm or with pictures of different sheep and
  • Collection of boxes - milk cartons, egg boxes

Curriculum area: Measurement and Statistics


  • How many ways can you arrange three eggs in an egg box?
  • Order the jobs the farmer must do in the day. Can you relate theses to the clock faces?
  • Handling data: favourite animals as pictogram or bar chart; Animals counted at the farm as a pictogram or bar chart.
  • Use a miniature model farm and direct your partner from point A to point B using positional and directional language.
  • Money: use of farm shops, or have mini-shop in box on group table. Buy one item count out money to pay; buy one item and give change; buy two items, add together, give change etc. Alter prices to make activity easier or harder

Resources needed:

  • Egg boxes
  • Hard boiled eggs
  • Model Farm
  • Toy food labelled with prices
  • Plastic money
  • Clock faces to order throughout the day
  • Pictures of Jobs to do on the farm
  • Card - one large and several small pieces